During high school, I became a part of a club called National Art Honors Society. It was a group of about 20-30 art students where we would do art for the school, in the community, for fundraisers, and just in general. Some of the things we did was paint murals in the school hallways, made curtains to put on classroom windows, painted birds to sell during the art show, went oil painting outside during school, and something called art throw-down. An art throw-down is a competition between schools or students to do art challenges with different limitations. There were different categories to compete in too. Figure drawing was one of the most popular. Students would be paired up to draw in 2 minutes or less to draw their partner. The teacher would then walk around and judge which student drew their figure better and would go on to the next round. This would continue until there was 1 left would would be the winner. There were other sections too, such as collaborative sculpture, fashion apparel, and a group art competition. I only went to 2 of these events and they were both practice rounds with other schools. During school, I thought I would be too scared or too untalented to compete and be successful. But after trying the practice rounds at our school, I immediately regretted never going to any.
This is the winning project from my group during a collaborative competition. In order to win, one person starts out drawing the model without any help from the team. After a number of time goes by, team members must pick someone else to work on it. Every now an then, there is a twist or trick to try and make it harder. In this case at the beginning, we had to choose an item around the room and incorporate it into our piece. Later, we had to switch with another group and incorporate their item (hence the iron in the corner). A few other twists included, only using watercolor by blowing it through a straw, being blindfolded and needing your teammates to tell you what and where to draw, taking away and adding different media, and even adding a second model. During the last 5 minutes, everyone on the team gets to work on it together, and then each piece is judged. I had so much fun doing this and if I could go back, I would do more art throw-downs. They force you to think differently as challenges and problems arise, much like real projects.